Under the Hood: The Making of Phantom Horizon

Let’s cut to the chase: Phantom Horizon is a drag racing game made for people who want to actually play, not watch ads or tap through popups. We’ve all played those games where every other race is interrupted by a commercial, or you need three kinds of currency just to buy a spoiler. We decided to do things differently.
Here’s the deal: you race, you win, you earn coins. That’s it. No weird energy systems, no forced video ads, no “come back in an hour for a free spin.” We want your time spent playing to actually feel like progress.
You start out with a basic ride. Win races, earn coins, and put them straight into upgrades that matter. Want to make your car faster? Buy the parts. Want to unlock something that handles better, or just looks cooler? Save up a little more, grab it, and hit the street. We packed in over 105 cars, and made sure each one feels unique—so there’s always something new to shoot for.
We built the whole game around six different locations and a six-chapter story. Every chapter throws you into a new part of the city (or beyond), facing off with rival crews who have more personality than sense. Some are cocky, some are weird, a few might even make you laugh. Every race has a bit of story, some smack talk, and real stakes—because it’s about more than just the finish line.
Visually, Phantom Horizon goes for a bold low-poly look. It’s simple, runs great on just about any phone, and honestly just looks sharp, especially when you’re burning through those neon-lit city tracks or sunbaked highways.
Bottom line: we made this for people who love cars, love racing, and hate distractions. No ads. No nonsense. Just coins, cars, and the pure fun of building your dream garage and showing up the competition.
If that sounds good, grab Phantom Horizon, hit the road, and let us know what you think.
See you at the line.